POV-Ray : Newsgroups : povray.general : Render time for a city macro : mesh vs. pigment_map for detail. : Re: Render time for a city macro : mesh vs. pigment_map for detail. Server Time
2 Aug 2024 00:17:03 EDT (-0400)
  Re: Render time for a city macro : mesh vs. pigment_map for detail.  
From: Nicolas Alvarez
Date: 3 Mar 2005 13:49:17
Message: <42275c2d@news.povray.org>
If you want to make any slow render (test or final), you can mail me; I have
a 3000MHz computer with 512MB ram.



news:42252bd8$1@news.povray.org...
> Hello, I've been thinking of writing my own city macro.  There are two 
> basic ways I can think of adding lots of detail.  I'm wondering which 
> means of adding detail would render faster:
>
> i) boxes (or a mesh2 which is a simple, say 12-triangle box)  which show 
> detail (windows, etc.) by means of a really complicated pigment_map.
>
> ii) mesh2's for every single detail: windows, window frames, etc.  These 
> however would probably have much simpler textures.
>
> thanks for any educated opinions.
>


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