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If you want to make any slow render (test or final), you can mail me; I have
a 3000MHz computer with 512MB ram.
news:42252bd8$1@news.povray.org...
> Hello, I've been thinking of writing my own city macro. There are two
> basic ways I can think of adding lots of detail. I'm wondering which
> means of adding detail would render faster:
>
> i) boxes (or a mesh2 which is a simple, say 12-triangle box) which show
> detail (windows, etc.) by means of a really complicated pigment_map.
>
> ii) mesh2's for every single detail: windows, window frames, etc. These
> however would probably have much simpler textures.
>
> thanks for any educated opinions.
>
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